An *ability check* represents a creature using talent and training to try to overcome a challenge, such as forcing open a stuck door, picking a lock, entertaining a crowd, or deciphering a cipher. The DM and the rules often call for an *ability check* when a creature attempts something other than an attack that has a chance of meaningful failure. When the outcome is uncertain and narratively interesting, the dice determine the result. ## Ability Modifier An *ability check* is named for the [[Ability Modifier]] it uses: a [[Strength]] check, an [[Intelligence]] check, and so on. Different *ability checks* are called for in different situations, depending on which ability is most relevant. See the table below for examples of each check's use. | Ability | Make a Check To... | | ---------------- | ---------------------------------------------------------- | | [[Strength]] | Lift, push, pull, or break something | | [[Dexterity]] | Move nimbly, quickly, or quietly | | [[Constitution]] | Push your body beyond normal limits | | [[Intelligence]] | Reason or remember | | [[Wisdom]] | Notice things in the environment or in creatures' behavior | | [[Charisma]] | Influence, entertain, or deceive | ## Proficiency Bonus Add your [[Proficiency Bonus]] to an ability check when the [[GM]] determines that **Source:** > [!quote] Player's Handbook 2024 p. 10-11