up:: [[Dice]] > [!quote] Player's Handbook 2024 p. 12 > An *attack roll* determines whether an attack hits a target. An *attack roll* hits if the roll equals or exceeds the target's [[Armor Class]]. *Attack rolls* usually occur in battle, see [[Combat]], but the [[GM]] might also ask for an *attack roll* in other situations, such as an archery competition. ### Ability Modifier The table below shows which ability modifier to use for different types of *attack rolls*. | Ability | Attack Type | | ------------- | --------------------------------------------------------------- | | [[Strength]] | *Melee Attack* with a [[Weapons\|Weapon]] or [[Unarmed Strike]] | | [[Dexterity]] | *Ranged Attack* with a [[Weapons\|Weapon]] | | Varies | [[Spell Attack]] | Some features let you use different ability modifiers from those listed. > [!example] > For example, the [[Finesse]] [[Weapon Properties|Weapon Property]] lets you use [[Strength]] or [[Dexterity]] with a [[Weapons|Weapon]] that has that property. ### Proficiency Bonus You add your [[Proficiency Bonus]] to your *attack roll* when you attack using a weapon you have [[Weapon Proficiency]] with, as well as when you attack with a spell. related:: [[Attack Action]]