> [!columns|3 no-t]
> >[!abstract|no-i title-center] **[[Player Hub]]**
>
> > [!example|no-i title-center] **[[Elmanon]]**
>
> > [!question|no-i title-center] **[[Player Hub]]**
> [!warning|no-i title-center] **[[Adventurer's Guild]]**
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Various class features, [[Spells]], and other abilities let you take an additional action on your turn called a *Bonus Action*. The [[Cunning Action]] feature, for example, allows a [[Rogue]] to take a [[Bonus Action]]. You can take a *Bonus Action* only when a special ability, a [[Spells|Spell]], or another feature of the game states that you can do something as a *Bonus Action*. You otherwise don't have a *Bonus Action* to take.
You can take only one *Bonus Action* on your turn, so you must choose which *Bonus Action* to use if you have more than one available.
You choose when to take a *Bonus Action* during your turn unless the *Bonus Action's* timing is specified. Anything that deprives you of your ability to take actions also prevents you from taking a [[Bonus Action]].
**Source:**
> [!quote] Player's Handbook 2024 p. 15
Related: [[Action]], [[Reaction]], [[Speed]]