> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Player Hub]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- Attacks and other harmful effects deal different types of damage. Damage types have no rules of their own, but other rules, such as [[Resistance]], [[Vulnerability]], and [[Immunity]], rely on the types. The table below offers examples to help a [[GM|DM]] assign a type to a new effect. | Type | Examples | | ----------- | ------------------------------------ | | Acid | Corrosive liquids, digestive enzymes | | Bludgeoning | Blunt objects, constriction, falling | | Cold | Freezing water, icy blasts | | Fire | Flames, unbearable heat | | Force | Pure magical energy | | Lightning | Electricity | | Necrotic | Life-draining energy | | Piercing | Fangs, puncturing objects | | Poison | Toxic gas, venom | | Psychic | Mind-reading energy | | Radiant | Holy energy, searing radiation | | Slashing | Claws, cutting objects | | Thunder | Concussive sound | **Source:** > [!quote] Player's Handbook 2024 p. 365