up:: [[Weapons]] > [!quote] Player's Handbook 2024 p. 369 > "An *improvised weapon* is an object wielded as a makeshift weapon, such as broken glass, a table leg, or a frying pan. A simple or martial [[Weapons|weapon]] also counts as an improvised weapon if it's wielded in a way contrary to its design; if you use a Ranged [[Weapons|weapon]] to make a [[Attack Roll|Melee Attack]] or throw a Melee [[Weapons|weapon]] that lacks the [[Thrown]] [[Weapon Properties|property]], the weapon counts as an *improvised weapon*. An *improvised weapon* follows the rules below. > > **Proficiency.** Don't add your [[Proficiency Bonus]] to [[Attack Roll|Attack Rolls]] with an *improvised weapon*. > **Damage.** On a hit, the weapon deals **1d4** damage of a type the [[GM]] thinks is appropriate for the object. > **Range.** If you throw the weapon, it has a normal [[Range]] of **20** feet and a long [[Range]] of **60** feet. > **Weapon Equivalents.** If an *improvised weapon* resembles a simple or martial [[Weapons|weapon]], the [[GM]] may say it functions as that weapon and uses that weapon's rules. > > [!example] > > For example, the [[GM]] could treat a table leg as a [[Club]]."