up:: [[Weapon Properties]]
> [!quote] Player's Handbook 2024 p. 213
> "You can use a weapon that has the *Ammunition* property to make a [[Ranged Attack]] only if you have *ammunition* to fire from it. The type of *ammunition* required is specified with the [[Weapons|Weapon]]'s range. Each [[Attack Roll|Attack]] expends on piece of *ammunition*. Drawing the *ammunition* is part of the [[Attack Roll|Attack]] (you need a free hand to load a one-handed weapon).
>
> After a fight, you can spend **1** minute to recover **half** the ammunition (round **down**) you used in the fight; the rest is lost."
> [!quote] Player's Handbook 2024 p. 222
>
| Type | Amount | Storage | Weight | Cost |
| ---------------- | ------ | ------- | ------- | --------------- |
| Arrows | 20 | Quiver | 1 lb. | 1 [[Coins\|GP]] |
| Bolts | 20 | Case | 1.5 lb. | 1 [[Coins\|GP]] |
| Bullets, Firearm | 10 | Pouch | 2 lb. | 3 [[Coins\|GP]] |
| Bullets, Sling | 20 | Pouch | 1.5 lb. | 4 [[Coins\|CP]] |
| Needles | 50 | Pouch | 1 lb. | 1 [[Coins\|GP]] |