> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Player Hub]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- > [!quote] Player's Handbook 2024 p. 8 > "General rules govern each part of the game. For example, the combat rules tell you that melee attacks use [[Strength]] and ranged attacks use [[Dexterity]]. That's a general rule, and a general rule is in effect as long as something in the game doesn't explicitly say otherwise. > > The game also includes elements-[[Classes|Class]] features, [[Feat|Feats]], [[Weapon Properties]], [[Spells]]. [[Magic Items]], monster abilities, and the like-that sometimes contradict a general rule. When an exception and a general rule disagree, the exception wins. For example, if a feature says you can make melee attacks with your [[Charisma]], you can do so, even though that statement disagrees with the general rule."