> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Proficiency]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- | Level or CR | Bonus | | ----------- | ----- | | Up to 4 | +2 | | 5-8 | +3 | | 9-12 | +4 | | 13-16 | +5 | | 17-20 | +6 | | 21-24 | +7 | | 25-28 | +8 | | 29-30 | +9 | #### The Bonus Doesn't Stack Your *Proficiency Bonus* can't be added to a die roll or another number more than once. >[!example] >For example, if a rule allows you to make a [[Charisma]] ([[Deception]] or [[Persuasion]]) check, you add your [[Proficiency Bonus]] if you're proficient in either skill, but you don't add it twice if you're proficient in both skills. Occasionally, a *Proficiency Bonus* might be multiplied or divided (doubled or halved, for example) before being added. >[!example] >For example, the [[Expertise]] feature doubles the *Proficiency Bonus* for certain [[Ability Check|Ability Checks]]. Whenever the bonus is used, it can be multiplied only once and divided only once. **Source:** > [!quote] Player's Handbook 2024 p. 13