> [!columns|3 no-t]
> >[!abstract|no-i title-center] **[[Proficiency]]**
>
> > [!example|no-i title-center] **[[Elmanon]]**
>
> > [!question|no-i title-center] **[[Player Hub]]**
> [!warning|no-i title-center] **[[Adventurer's Guild]]**
---
| Level or CR | Bonus |
| ----------- | ----- |
| Up to 4 | +2 |
| 5-8 | +3 |
| 9-12 | +4 |
| 13-16 | +5 |
| 17-20 | +6 |
| 21-24 | +7 |
| 25-28 | +8 |
| 29-30 | +9 |
#### The Bonus Doesn't Stack
Your *Proficiency Bonus* can't be added to a die roll or another number more than once.
>[!example]
>For example, if a rule allows you to make a [[Charisma]] ([[Deception]] or [[Persuasion]]) check, you add your [[Proficiency Bonus]] if you're proficient in either skill, but you don't add it twice if you're proficient in both skills.
Occasionally, a *Proficiency Bonus* might be multiplied or divided (doubled or halved, for example) before being added.
>[!example]
>For example, the [[Expertise]] feature doubles the *Proficiency Bonus* for certain [[Ability Check|Ability Checks]].
Whenever the bonus is used, it can be multiplied only once and divided only once.
**Source:**
> [!quote] Player's Handbook 2024 p. 13