> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Species]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- > [!quote] Player's Handbook 2024 p. 186 > "*Aasimar* (*AH-sih-mar*) are mortals who carry a spark of the [[Upper Planes]] within their souls. Whether descended from an angelic being or infused with celestial power, they can fan that spark to bring light, healing, and heavenly fury. > > *Aasimar* can arise among any population of mortals. They resemble their parents, but they live for up to **160 [[Post-Illiman Calendar|PIC]]** and have features that hint at their celestial heritage, such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the *aasimar* learns to reveal their full [[Celestial]] nature." ## *Aasimar* Traits [[Creature Type]]: [[Humanoid]] [[Size]]: Medium (about 4-7 feet tall) or Small (about 2-4 feet tall), chosen when you select this species [[Speed]]: 30 feet As an *Aasimar*, you have these special traits. **Celestial Resistance.** You have [[Resistance]] to [[Damage Types|Necrotic damage]] and [[Damage Types|Radiant damage]]. **Darkvision.** You have [[Darkvision]] with a range of 60 feet. **Healing Hands.** As a [[Action|Magic action]], you touch a creature and roll a number of [[Dice|d4]]s equal to your [[Proficiency Bonus]]. The creature regains a number of [[Hit Points]] equal to the total rolled. Once you use this trait, you can't use it again until you finish a [[Long Rest]]. **Light Bearer.** You know the [[Rules and Mechanics/Spellcasting/Spells/Light|Light]] [[Cantrip]]. [[Charisma]] is your spellcasting ability for it. **Celestial Revelation.** When you reach character level 3, you can transform as a [[Bonus Action]] using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a [[Long Rest]]. Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an [[Attack Roll|Attack]] or a [[Spells|Spell]]. The extra damage equals your [[Proficiency Bonus]], and the extra damage's type is either [[Damage Types|Necrotic]] for **Necrotic Shroud** or [[Damage Types|Radiant]] for **Heavenly Wings** and **Inner Radiance**. >[!warning | no-i title-center] Transformation Options >**Heavenly Wings.** Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly [[Speed]] equal to your [[Speed]]. > **Inner Radiance.** Searing light temporarily radiates from your eyes and mouth. For the duration, you shed [[Bright Light]] in a 10-foot radius and [[Dim Light]] for an additional 10 feet, and at the end of each of your turns, each creature within **10 feet** of you takes [[Damage Types|Radiant damage]] equal to your [[Proficiency Bonus]]. > **Necrotic Shroud.** Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within **10 feet** of you must succeed on a [[Charisma]] [[Saving Throw]] (DC 8 + your [[Charisma]] [[Ability Modifier|Modifier]] + [[Proficiency Bonus]]) or have the [[Frightened]] [[Conditions|Condition]] until the **end** of your **next turn**. **Source:** > [!quote] Player's Handbook 2024 p. 186