> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Species]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- ## Description > [!quote] Player's Handbook 2024 p. 191 > "*Gnomes* are magical folk created by gods of invention, illusions, and life underground. The earliest *gnomes* were seldom seen by other folk due to the *gnomes'* secretive nature and their propensity for living in forests and burrows. What they lacked in size, they made up for in cleverness. They confounded predators with traps and labyrinthine tunnels. They also learned magic from [[Gods|gods]] like [[Garl Glittergold]], [[Baervan Wildwanderer]], and [[Baravar Cloakshadow]], who visited them in disguise. That magic eventually created the lineages of forest *gnomes* and rock *gnomes*. > > Gnomes are petite folk with big eyes and pointed ears, who live around 425 [[Post-Illiman Calendar|PIC]]. Many *gnomes* like the feeling of a roof over their head, even if that 'roof' is nothing more than a hat." ## *Gnome* Traits [[Creature Type]]: [[Humanoid]] [[Size]]: Small (about 3-4 feet tall) [[Speed]]: 30 feet As a *Gnome*, you have these special traits. **Darkvision.** You have [[Darkvision]] with a range of 60 feet. **Gnomish Cunning.** You have [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[Saving Throw|saving throws]]. **Gnomish Lineage.** You are part of a lineage that grants you supernatural abilities. Choose one of the following options; whichever one you choose, [[Intelligence]], [[Wisdom]], or [[Charisma]] is your [[Spellcasting Ability]] for the [[Spells]] you cast with this trait (choose the ability when you select the lineage): **Forest Gnome.** You know the [[Minor Illusion]] [[Cantrip]]. You also always have the [[Speak with Animals]] spell prepared. You can cast it without a [[Spellcasting#Spell Slots|spell slot]] a number of times equal to your [[Proficiency Bonus]], and you regain all expended use when you finish a [[Long Rest]]. You can also use any spell slots you have to cast the spell. **Rock Gnome.** You know the [[Mending]] and [[Prestidigitation]] [[Cantrip|Cantrips]]. In addition, you can spend 10 minutes casting [[Prestidigitation]] to create a Tiny clockwork device ([[Armor Class|AC]] 5, 1 [[Hit Points|HP]]), such as a toy, fire starter, or music box. When you create the device, you determine its function by choosing one effect from [[Prestidigitation]]; the device produces that effect whenever you or another creature takes a [[Bonus Action]] to activate it with a touch. If the chosen effect has options within it, you choose one of those options for the device when you create it. >[!example] >For example, If you choose the [[Spells|Spell]]'s ignite-extinguish effect, you determine whether the device ignites or extinguishes fire; the device doesn't do both. You can have three such devices in existence at a time, and each falls apart 8 hours after its creation or when you dismantle it with a touch as a [[Action|Utilize action]]. ## Images ![[Gnome-species.webp | center | 1024]] **Source:** > [!quote] Player's Handbook 2024 p. 191