> [!columns|3 no-t]
> >[!abstract|no-i title-center] **[[Player Hub]]**
>
> > [!example|no-i title-center] **[[Elmanon]]**
>
> > [!question|no-i title-center] **[[Player Hub]]**
> [!warning|no-i title-center] **[[Adventurer's Guild]]**
---
During an adventure, the characters might travel long distances on trips that could take hours or days. The [[GM]] can summarize this travel without calculating exact distances or travel times, or the [[GM]] might have you use the travel pace rules below.
>[!warning | no-i title-center] Marching Order
> The adventurers should establish a marching order while they travel, whether indoors or outdoors. A marching order makes it easier to determine which characters are affected by traps, which ones can spot hidden enemies, and which ones are the closest to those enemies if a fight breaks out. You can change your marching order outside combat and record the order any way you like: write it down, for example, or arrange miniatures to show it.
## Travel Pace
While traveling outside combat, a group can move at a Fast, Normal, or Slow pace, as shown on the table below. The table states how far the party can move in a period of time; if riding horses or other [[Mounts]], the group can move twice that distance for 1 hour, after which the [[Mounts]] need a [[Short Rest|Short]] or [[Long Rest]] before they can move at that increased pace again.
| Pace | Minute | Hour | Day |
| ------ | -------- | ------- | -------- |
| Fast | 400 feet | 4 miles | 30 miles |
| Normal | 300 feet | 3 miles | 24 miles |
| Slow | 200 feet | 2 miles | 18 miles |
Each travel pace has a game effect, as defined below:
**Fast.** Traveling at a Fast pace imposes [[Disadvantage]] on a traveler's Wisdom ([[Perception]] or [[Survival]]) and Dexterity ([[Stealth]]) checks.
**Normal.** Traveling at a Normal pace imposes [[Disadvantage]] on Dexterity ([[Stealth]]) checks.
**Slow.** Traveling at a Slow pace grants [[Advantage]] on Wisdom ([[Perception]] or [[Survival]]) checks.
## Vehicles
Travelers in wagons, carriages, or other land [[Vehicles]] choose a pace as normal. Characters in a [[Vehicles|waterborne vessel]] are limited to the speed of the vessel, and they don't choose a travel pace. Depending on the vessel and the size of the crew, ships might be able to travel for up to 24 hours per day.
**Source:**
> [!quote] Player's Handbook 2024 p. 20