| Information | Type | | ---------------- | ------------------------------------- | | Frequency | Unique | | No. Encountered | 1 | | Size | L (12' ft) | | Move | 120 ft. | | AC | DM Discretion | | Hit Dice | 225 HP (50d5) | | Attacks | 2 | | Damage | 2d12+6 | | Special Attacks | See below | | Special Defenses | +1 or better weapon to hit, see below | | Magic Resistance | 50% | | Intelligence | Supra-Genius | | Alignment | Lawful Evil | | Treasure | Crown of the Seven Sins | | XP | 60,000 | Asmodeus cannot be affected by spells of 3rd level or lower and by Charm-like ([[Charm Person]]) or Fear-like ([[Cause Fear]]) spells. It is immune to any fire-based damage and to any kind of poison. If it is damaged, Asmodeus will regenerate 5 HP per round, as long as its alive. Whoever sees Asmodeus must save vs Asmodeus spell DC or for 1d4+2 rounds, the creature sees its allies as enemies and attacks them. Asmodeus makes two attacks: - Bite via Goats Head (8-30 damage). Must succeed on a DC 12 constitution check or be poisoned for 1d8+2 rounds (3d6 damage per round while under the poisoned condition) - Horns via Bulls Head (8-30 damage) Up to three times a day, Asmodeus exhales a poisonous gas in a 30-foot long cone, that is 2 feet wide at its mouth and 20 feet wide at its far end. Asmodeus can choose one of the two following effects: - 4d10+6 damage, spell save DC for half damage - Creatures within the blast must save against Asmodeus' spell save DC or suffer the [[Confused]] spell. Asmodeus can, at will, use any of the following powers at 19th-level of mastery: - [[Charm Person]] - [[Detect Evil and Good]] - [[Dispel Good]] - [[Dispel Magic]] - [[Magic Missile]] - [[Rules and Mechanics/Spellcasting/Spells/Shield]] Three times per day Asmodeus can cast the following spells, at 19th level of mastery: - [[Fireball]] - [[Geas]] - [[Wall of Fire]] Asmodeus can see through darkness, magical or not, up to 60ft, and can see invisible items and creatures.