| Information | Type |
| ---------------- | ------------------------------------- |
| Frequency | Unique |
| No. Encountered | 1 |
| Size | L (12' ft) |
| Move | 120 ft. |
| AC | DM Discretion |
| Hit Dice | 225 HP (50d5) |
| Attacks | 2 |
| Damage | 2d12+6 |
| Special Attacks | See below |
| Special Defenses | +1 or better weapon to hit, see below |
| Magic Resistance | 50% |
| Intelligence | Supra-Genius |
| Alignment | Lawful Evil |
| Treasure | Crown of the Seven Sins |
| XP | 60,000 |
Asmodeus cannot be affected by spells of 3rd level or lower and by Charm-like ([[Charm Person]]) or Fear-like ([[Cause Fear]]) spells. It is immune to any fire-based damage and to any kind of poison. If it is damaged, Asmodeus will regenerate 5 HP per round, as long as its alive.
Whoever sees Asmodeus must save vs Asmodeus spell DC or for 1d4+2 rounds, the creature sees its allies as enemies and attacks them.
Asmodeus makes two attacks:
- Bite via Goats Head (8-30 damage). Must succeed on a DC 12 constitution check or be poisoned for 1d8+2 rounds (3d6 damage per round while under the poisoned condition)
- Horns via Bulls Head (8-30 damage)
Up to three times a day, Asmodeus exhales a poisonous gas in a 30-foot long cone, that is 2 feet wide at its mouth and 20 feet wide at its far end. Asmodeus can choose one of the two following effects:
- 4d10+6 damage, spell save DC for half damage
- Creatures within the blast must save against Asmodeus' spell save DC or suffer the [[Confused]] spell.
Asmodeus can, at will, use any of the following powers at 19th-level of mastery:
- [[Charm Person]]
- [[Detect Evil and Good]]
- [[Dispel Good]]
- [[Dispel Magic]]
- [[Magic Missile]]
- [[Rules and Mechanics/Spellcasting/Spells/Shield]]
Three times per day Asmodeus can cast the following spells, at 19th level of mastery:
- [[Fireball]]
- [[Geas]]
- [[Wall of Fire]]
Asmodeus can see through darkness, magical or not, up to 60ft, and can see invisible items and creatures.