> [!columns|3 no-t]
> >[!abstract|no-i title-center] **[[Player Hub]]**
>
> > [!example|no-i title-center] **[[Elmanon]]**
>
> > [!question|no-i title-center] **[[Player Hub]]**
> [!warning|no-i title-center] **[[Adventurer's Guild]]**
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What your character can see is in part determined by the light in the surrounding area.
## Obscured Areas
An area might be Lightly or Heavily Obscured. In a Lightly Obscured area-such as an area with Dim Light, patchy fog, or moderate foliage-you have [[Disadvantage]] on Wisdom ([[Perception]]) checks that rely on sight.
A Heavily Obscured area-such as an area with Darkness, heavy fog, or dense foliage-is opaque. You have the [[Blinded]] condition when trying to see something there.
## Light
The presence or absence of light determines the category of illumination in an area, as defined below.
**Bright Light.** Bright Light lets most creatures see normally. Even gloomy days provide Bright Light, as do [[Torch|Torches]], lanterns, fires, and other sources of illumination within a specific radius.
**Dim Light.** Dim Light, also called shadows, creates a Lightly Obscured area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light.
**Darkness.** Darkness creatures a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical [[Darkness]].
## Special Senses
Some creatures have special senses that help them perceive things in certain situations.
- [[Blindsight]]
- [[Darkvision]]
- [[Tremorsense]]
- [[Truesight]]
**Source:**
> [!quote] Player's Handbook 2024 p. 19