> [!columns|3 no-t] > >[!abstract|no-i title-center] **[[Player Hub]]** > > > [!example|no-i title-center] **[[Elmanon]]** > > > [!question|no-i title-center] **[[Player Hub]]** > [!warning|no-i title-center] **[[Adventurer's Guild]]** --- What your character can see is in part determined by the light in the surrounding area. ## Obscured Areas An area might be Lightly or Heavily Obscured. In a Lightly Obscured area-such as an area with Dim Light, patchy fog, or moderate foliage-you have [[Disadvantage]] on Wisdom ([[Perception]]) checks that rely on sight. A Heavily Obscured area-such as an area with Darkness, heavy fog, or dense foliage-is opaque. You have the [[Blinded]] condition when trying to see something there. ## Light The presence or absence of light determines the category of illumination in an area, as defined below. **Bright Light.** Bright Light lets most creatures see normally. Even gloomy days provide Bright Light, as do [[Torch|Torches]], lanterns, fires, and other sources of illumination within a specific radius. **Dim Light.** Dim Light, also called shadows, creates a Lightly Obscured area. An area of Dim Light is usually a boundary between Bright Light and surrounding Darkness. The soft light of twilight and dawn also counts as Dim Light. A full moon might bathe the land in Dim Light. **Darkness.** Darkness creatures a Heavily Obscured area. Characters face Darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon, or in an area of magical [[Darkness]]. ## Special Senses Some creatures have special senses that help them perceive things in certain situations. - [[Blindsight]] - [[Darkvision]] - [[Tremorsense]] - [[Truesight]] **Source:** > [!quote] Player's Handbook 2024 p. 19